: BROKEN LIGHT : . · RSS · Portfolio
June 22, 2013

Been working pretty actively on this project since the last update, mostly on texturing which has taken a bit longer than expected as I learned that I’m not very used to render metal surfaces in this style where some sort of lighting has to be integrated into the map itself. In this kind of style the diffuse plays a big role in enhancing the form of the model and even adding surface components that look 3d but aren’t defined in the model at all.

Here’s everything at it’s current state. Long story short there’s still a lot of things left to do; values to adjust, constructional details to resolve etc. For this project I’ve been working from a gray-scale base adding color and other effects on separate layers. The bottom image shows only that base layer.

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