: BROKEN LIGHT : . · RSS · Portfolio
May 23, 2014

Since the Comicon challenge my focus has mostly turned back to coding. A couple of weeks back I picked up a 2D engine (or framework as the developers call it) called LÖVE or Love2d. It’s quite lightweight, minimal and easy to work with, so no surprise that I like it a lot.
Specifically I’m building my own gameplay systems “from scratch”, like collision detection/handling , basic platforming physics and level generation. Lots of problem-solving and reviving old math knowledge I thought I had long lost.
For all the coding a big part of this project involves character animation in 2d, something I’ve been interested to get into for a while.

Here’s how things look so far.

To find out more about Love2d.

Comments are closed