: BROKEN LIGHT : . · RSS · Portfolio
May 12, 2013

So initially I didn’t bother much about submitting my entry to the contest at all but I wanted to move on and figured I had the time to round things up with some kind of presentation.

This project was more oriented around experimentation rather than just making something that looked good, attempting to find a minimalist style and the techniques to pull it off, avoiding any advanced shaders or the like.

Technical summary.
The scene is rendered in Unity.
The environment is lit by vertex colors which have been “painted” manually.
Vertex colors are also used to create the glow and shadow effects, using separate meshes for those.
I’m a total beginner at shader coding but I found this fine resource and managed to puzzle together some for the above mentioned effects.

Comments are closed