: BROKEN LIGHT : . · RSS · Portfolio
May 5, 2013

Brief update on my escape project. Did some major optimization on the interior meshes and re-arranged its texture map accordingly. I’m narrowing down the scope of the presentation to just feature the storage hall as seen below as the time is better spent on getting the style right both artistically and technically.

I was going to use light maps for the scene but it didn’t turn out any good so I wen’t another route and tried doing the lighting with vertex coloring instead. So far I’m liking how it’s turning out.

Comments are closed