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February 4, 2015

Another random image thing.

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January 30, 2015

Just another one of those. I start out with little or no idea and try to make something interesting. Although not the most useful type of picture it certainly has its place, at least for me personally. Perhaps I can use this style of working to generate more design-oriented images.

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January 2, 2015

A new year is upon us with new demons to fight, with or without rocket launchers.

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November 28, 2014

Been mostly busy with my game project and a bunch of things has happened since last update. The game is now rendered with perspective making it quite 3D. For various reasons I’ve kept the effect fairly subtle but it really makes the visuals appear less stiff compared to the previous orthographic projection.

This change along with some others broke the lighting and I had to spend a fair amount of time getting things to work again but as usual it was worth it.

Although I’m getting somewhere with this project and very much like working with Love2D I’m thinking about moving on to a proper 3D engine instead since I’m depending on having a working Z-buffer and the one I hacked together in Love2D is still rubbish and I can’t really see a way to fix it. If I’d make that transition I would ditch sprites completely as well.

But while I think about that, here’s some images and a video.

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November 9, 2014

Finally I’ve managed to make a seemingly working implementation of point lights in my game. To make a long story short I had to go back and correct some fundamental things regarding the “isometric” projection in order to calculate things correctly in the shader. It seems I always need to go back and fix older solutions that worked at the time in order for new features to work, but I find it satisfying as it usually improves the system as a whole.

As the lighting is starting to take shape I need to start thinking about shadows.

Again the jagged edges you may notice in the screenshots are my pseudo depth-buffer having precision problems.

Still using placeholder graphics I made some time ago. Been doing some thinking of where I want to take the game artistically as I need to settle on some kind of style in order to start producing art assets more effectively. I have some ideas but time will tell I suppose.

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