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October 28, 2014

Lately most of my attention has been put on improving the props system for my game, or rather figuring out how it should work in the first place, what it should be able to do etc. The props are basically 3d models rendered in the same angle and orthographic perspective (or lack there of rather) as the game camera, then mapped on box-like meshes to provide for depth calculation (which uses vertex color). The projected uv’s has been one of the trickier parts to figure out.
Last weekend I spent a couple of days making a system for generating stairs and ramps with additional height collision solving. This will speed up and optimize level building greatly.

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