: BROKEN LIGHT : . · RSS · Portfolio
November 9, 2014

Finally I’ve managed to make a seemingly working implementation of point lights in my game. To make a long story short I had to go back and correct some fundamental things regarding the “isometric” projection in order to calculate things correctly in the shader. It seems I always need to go back and fix older solutions that worked at the time in order for new features to work, but I find it satisfying as it usually improves the system as a whole.

As the lighting is starting to take shape I need to start thinking about shadows.

Again the jagged edges you may notice in the screenshots are my pseudo depth-buffer having precision problems.

Still using placeholder graphics I made some time ago. Been doing some thinking of where I want to take the game artistically as I need to settle on some kind of style in order to start producing art assets more effectively. I have some ideas but time will tell I suppose.

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